![]() As long as the ratio is 1:1 you will be fine This will give you access to the stats dashboard and help you learning on how much demand/supply is required. Farmers and Workers - requirements are quite simple but do use CTRL + Q. Most infrastructures needed require 2 houses space In terms of city build, I like to build it by blocks leaving a nice 12 squares space in the middle (equivalent to 4 houses). Once you've picked your island, it is very tempting to build a lot of houses but I'll suggest to only get enough population (for now) to meet basic labour activity. Why? Late game you'll end up with 6 hops farms compared to 3 peppers. I personally don't think Pepper is required as much as Hops. The traders will always offer Pepper as seed fertility. Ultimately you want an island that offers: Potato + Grain + Hops + Iron mines AND OIL (very important). Spend about 10min scouting for a good island. Start with a ship instead of the game picking up your starting island I would recommend to Google 'best map seeds' - plenty of good islands No pirates would make it much easier to trade across your own islands and no AI will help you to choose + settle on islands you think are strategic But do not turn off the traders - total of 4 (3 old world + 1 new world). Start a sandbox game, if this is your first game, I would recommend turning off all AI & pirates. ![]() ![]() The main 3 KEY ASPECTS to be successful are: Electricity & Oil & Commuty Pier restarting a new sandbox game) - my most successful city stands with:Ĭity is still growing and haven't finished but looks like I am going to secure my first win. You're welcome to disagree on my strategy and this is purely based on my own opinion.Īfter many trials & errors (i.e. I thought I would write a guide for new players starting ANNO1800 - the below includes a collection of research I did to help me build my first city successfully (YouTube, online articles & Reddit).
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